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PARKLAND BASKETBALL CLUB RULES

1.0       GOVERNING RULES.  Florida High School Athletic Association rules will govern play with the exceptions covered herein.

 

2.0       DIVISIONS.  The player’s (the “Player”) school grade will determine the division he/she participates in.  Divisions may be made up of Players in one or more school grades depending on the number of Players in each school grade.  Each division will be governed by a director (the “Division Director”).

 

3.0       TEAMS AND COACHES

 

3.1       Number of Players.  Each team (the “Team”) will consist of a minimum of 7 Players and a maximum of 8 Players.  8-Player Teams are preferred.

 

3.2       Number of Teams.  The number of Teams will be determined by the number of registered Players.  

 

3.3       Number of Coaches.  There will be a limit of two coaches per Team, one head coach (the “Head Coach”) and one assistant coach (the “Assistant Coach”).

 

4.0       PLAYER EVALUATION AND DRAFT RULES

 

4.1       Player Evaluation.  Prior to the player draft (the “Player Draft”), each division will conduct a player evaluation (the “Evaluation”).  Each Player will be required to attend the Evaluation to be guaranteed a roster spot on a team.  During the Evaluation, all Players will perform a number of routine skills.  Coaches will observe and rate the Players based on their ability.  Players who miss the Evaluation or register late will not be guaranteed a roster spot, but may be eligible for the Draft depending upon the number of participants in their division.  The purpose of the Evaluation and the Player Draft is to achieve parity amongst the teams within a division.  Head coaches, Division Directors and all league members privy to the Players’ ratings shall keep such information confidential.

 

4.2       Player Draft.

  • The Player Draft shall be scheduled by the Division Director after the Evaluation.  Teams will be chosen by the Head Coaches during the Player Draft.  No one other than the Division Director and the Head Coaches shall attend the Player Draft.  Each division shall use a “Snake” type draft.  The order of the Draft will be selected by random draw, however, a Head Coach whose child is rated in the top two rounds of the Player Draft will be slotted based on his/her rating and that Head Coach’s Team will be assigned a selection in the first round accordingly (Example 1 - if the Head Coach’s child is the 3rd highest ranked player in an 8-team division, the Head Coach will select his child with the 3rd selection in the first round and will then have the 6th selection in the second round.  Example 2 - if the Head Coach’s child is the 15th highest ranked Player in an 8-team division, the Head Coach will have the second selection in the first round and will select his child with the 7th selection in the second round).  If a Head Coach’s child’s skill rating is outside of the first two rounds of the Draft, that Head Coach’s child will be slotted in a Draft round in accordance with his/her skill rating (Example - if the Head Coach’s child is slotted in the fifth round as a result of his skill rating, the Head Coach must select his child in the fifth round of the Player Draft).
  • All Players must be drafted.  A Head Coach may not be assigned a Player prior to the draft.  In the event a Head Coach would like to coach with a specific Assistant Coach, the Head Coach must draft the Assistant Coach's child(ren).  
  • Any Player who does not like the Team they are selected to must either play for that Team or not participate.  Under very unusual circumstances, the Division Director has the authority to allow a Player to switch teams if it is determined that such a change is critically necessary.
  • Siblings in the same Division will automatically be placed on the same Team.  Parents may request however that siblings not be drafted to the same Team.  Note: Once the first sibling is drafted, the other sibling will be placed on the same Team in the Draft round according to his/her Evaluation rating.
  • Once the Draft is concluded and no other special circumstances are acknowledged, there will be no trading of Players for any reason.  If a trade is proposed for a special circumstance during the Draft, and the Division Director concurs, the Head Coaches must approve the trade by majority vote.  Once a Player is drafted or placed on a Team, he/she will remain on that Team for the duration of the season, unless an unforeseen problem arises that must be resolved by the Division Director.

 

5.0       SCHEDULES

 

5.1       Games.  Games will be played in accordance with the schedule set by the League Board.  All teams will play approximately 14 regular season games followed by a double-elimination playoff with teams being seeded by record for the first round.

 

5.2       Practice.  Teams are limited to two 1-hour practice sessions per week prior to the commencement of regular season games and one 1-hour practice session during the regular season and playoffs.  Practice times and locations will be made available to the Head Coaches by the League Board.

 

5.3       Inclement Weather.  During inclement weather, Teams scheduled to play must come to the park unless the game has been officially canceled by their Division Director or a Board Member.  Safety of the players is the primary concern and will be the determining factor in whether a game should be canceled.  In the event a game is canceled, each Division Director will contact their Coaches, who in turn should contact their Players.  The league will also update its website accordingly.

 

6.0        GAME RULES

 

6.1       Starting Time.  All games will start at the scheduled time, unless a Team cannot field enough players, in which case a 10-minute grace period will be granted.  If after the 10-minute grace period, a Team does not have at least 4 players, that team will forfeit the game.

 

6.2       Length of Games.  Games will consist of four 8-minute quarters.  There will be a one-minute intermission between the 1st & 2nd and 3rd & 4th quarters, and a two-minute intermission at half-time.  During the regular season, one 2-minute overtime period will be played.  If the score is still tied at the end of the overtime period, the game will end in a tie.  In a playoff game, additional 2-minute overtime periods will be played until the tie is broken. 

 

6.3       Inclement Weather.  In the event a regular season game is suspended because of conditions which make it impossible to play, the game will be considered a complete game if at least 3 quarters have been completed.  In the event a playoff game is suspended because of conditions which make it impossible to continue play, the game will be rescheduled from where it left off.

 

6.4       Time Clock. 

 

6.4.1      Timekeeper and Scorekeeper.

  • One Team shall be responsible for having an adult operate the time clock/scoreboard (the “Timekeeper”) and one Team shall be responsible for having an adult keep the scorebook (the “Scorekeeper”).  If there is no Timekeeper or Scorekeeper at the scheduled start time of the game, the Team that has failed to provide the Timekeeper or Scorekeeper shall have 10 minutes after the scheduled game to provide one.  If the Team still fails to provide one, that team will forfeit the game.
  • The Timekeeper and the Scorekeeper are prohibited from coaching, communicating with, or instructing Players during the game.
  • No one under the age of 16 will be allowed at the scorer’s table, unless specifically authorized by a Division Director.

 

         6.4.2      Running Clock.

  • Each quarter will use a running clock, except for the last two minutes of the second quarter, the fourth quarter and overtime.
  • If a Team is ahead by 20 points or more at any time in the 4th quarter or by 15 points or more in the final 2 minutes of the 4th quarter, a running clock will be in effect except for time-outs or at a referee’s discretion.
  • During running clock time, the clock will only stop for timeouts, free throws, injuries or at a referee’s discretion.
  • When a Team makes a Player substitution upon the acknowledgment of the referee, the clock will stop until the referee hands the ball to a player to inbound the ball and restart play.

 6.5       Playing Time and Substitutions.

 

6.5.1      Minimum and Maximum Playing Time.  Each Player present prior to the 2nd quarter of the game must play two 8-minute quarters, one in each half.  No Player can play in all 4 quarters of a  game until all other Players have played in 3 full quarters.

        

6.5.2     Player Arriving after 2nd Quarter.  A Player arriving after the start of the 2nd quarter shall, at the Head Coach's discretion, play either one or two 9-minute quarters in the second half.

          6.5.3     Player Arriving after 3rd Quarter.  A Player arriving after the start of the 3rd quarter is not eligible to                           play.

     6.5.4     Teams with 7 or More Players.  When a team has 7 or more Players before halftime, NO PLAYER MAY PLAY IN ALL 4 QUARTERS (each Player must sit at least one quarter from start to finish).  If it is not possible to have every Player sit due to Players arriving after the start of the 2nd quarter, a coach must have as many Players as possible sit one full quarter, and the opposing Head Coach can choose, prior to the start of the third quarter, one Player, who played the entire first half, to sit out one full quarter in the second half.

6.5.5      Substitutions for Injury/Fouls.  A Player forced to leave the game due to injury/illness, fouling out, committing 4 fouls in their first quarter of play, or being charged with a technical foul (a Player receiving a technical foul must sit out the remainder of the quarter and the next quarter, or if after the end of a quarter, then the next two quarters), shall receive credit for playing the entire quarter.  The substituting Player shall not receive credit for playing in that quarter.  Upon one of these occurrences, the Player on the bench who has played the least number of quarters shall replace the Player leaving the game.  If two or more Players on the bench have played in the least number of quarters, the opposing coach can select one of these Players that may not replace the Player leaving the game.  An injured Player shall return to the game in that quarter, if deemed able by a referee, and shall replace the Player who replaced him/her.

 

6.5.6      Teams with 6 or Less Players vs. Teams with 7 or More Players.  If a Team has 6 or less Players at the start of a game, an opposing Team with 7 or more Players may select, prior to the start of the game, up to two Players from the Team with 6 or less Players who cannot play in all 4 quarters.

 

6.5.7      1st Quarter Substitutions.  If requested by the Head Coach, a referee will call an “Official Time-out” at the first stoppage of play (including made baskets) at or after the 4-minute mark in the first quarter, so that Teams having 7 or more Players may make one substitution.  In such instance, the Players entering and leaving the game will not receive credit for playing an entire quarter and therefore must both play the entire 2nd quarter.  This rule is intended to encourage and enable coaches to divide playing time as equally as possible.

 

6.5.8      4th Quarter Substitutions.  Except as noted in Section 6.5.7, Player substitutions can only be made once the Players entering and leaving the game have both played 2 full quarters.  Because every Player must play at least one full quarter in each half, there can be no substitutions in the second and third quarters.

 

         6.5.9      Checking In.  All Players must check-in at the Scorer’s Table before entering the game.

 

6.6       Bench Personnel; Coaches Standing.  The Team, the Head Coach, and the Assistant Coach will be the only people permitted on the bench.  Only the Head Coach is permitted to stand during the game.  The first violation shall be a warning followed by a technical foul for each subsequent violation.  The Head Coach shall lose his/her privilege to stand during the game if a technical foul, for any reason, is issued to the Head Coach, the Assistant Coach or any Player on the bench.

 

6.7       Full Court Defense.  In divisions where full court defense is permitted, a Team leading by 15 points or more may not play full court defense.

 

6.8       Time-Outs.  Each Team is permitted 4 time-outs per game.  Teams will receive one additional time-out in each overtime period.

 

6.9       Injury/Illness.  Any Player who suffers a head injury or displays symptoms of heat exhaustion, heat stroke, etc. during the game may continue to play only at the referee’s discretion.  The Player’s health and safety will be the sole determining factor.

 

6.10     Uniforms.  Players must wear unaltered league provided uniforms for every game.  Any violation for failing to comply will result in a technical foul at the start of the game.  Jerseys must be tucked in at the start of each quarter and re-tucked during any stoppage of play.  If a Player does not have the issued jersey, he/she may wear a substitute shirt, without numbers, that does not conflict with the color of the opposing Team’s jerseys.  The referee shall be informed of the substitute shirt prior to the game.

 

6.11     Protesting a Game.  The Head Coach of a Team may lodge a protest with their Division Director within 4 hours of the conclusion of a game if he/she believes the opposing Team broke a Club rule that gave it an unfair advantage.  The Board of Directors will review the protest and issue a determination.

 

7.0         CODE OF CONDUCT

 

7.1     Unsportsmanlike Conduct.

  • Any Club Member (includes Players, parents of Players and coaches), who commits any unsportsmanlike act within the confines of the park where league activity occurs, including, but not limited to, disrespectfully addressing a coach, board member or official, use of profanity, or acting in any manner that threatens injury or may result in a Player, coach, official or spectator being injured, will be subject to disciplinary action as the Board deems appropriate and will receive a double technical foul and be ejected from the game, if applicable.
  • Any Player or Coach that is ejected from a game will serve a 1-game suspension and sit out the next game.
  • An accumulation of 4 points in the same season will automatically result in the expulsion of the Player or Coach from the league for the remainder of the season and no refund will be given.  Each technical foul shall count as 1 point and each double technical foul shall count as 2 points.
  • The Board, at its discretion, may choose to review each case of unsportsmanlike conduct and assess any other additional disciplinary action as it deems appropriate.
  • Two incidences of unsportsmanlike conduct in the same season will automatically result in the expulsion of the Player or Coach from the league for the remainder of the season and no refund will be given.
  • Any Club Member who verbally threatens, physically assaults or intentionally injures anyone while participating in any Club activity will be ejected from the game and immediately suspended from the league.  No refund will be given under such circumstance.  Any Player or Coach who has been suspended from the league is required to appear before the Board and receive their approval prior to registering for participation in any subsequent season.
  • The Board of Directors reserves the right to suspend any Player or coach whose overall conduct is found to be unacceptable pursuant to the standards and/or Bylaws of the Club.

 

              7.2     Keeping the Courts Clear.  The only people permitted inside the fenced area during a game(s) are the Players, Coaches, Referees, Scorekeepers and Timekeepers involved in the game(s).  Teams waiting to play must remain outside the fenced area.

 

7.3     Smoking and Drinking.  Smoking or drinking of alcoholic beverages on the courts is prohibited.